Tag Archives: 2d

M.E. 65: How to Animate a Show

This week we animate a Cat in real time, Stopmotion some Lego Ukulele Rap and Starwars figures!!!

#Lego #Animation #StopMotion #StarWars

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Watch and Subscribe on Youtube:
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Buy comics and books at our website:
http://www.nosuchthingasgrownups.com

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A Day in the Life of an Artist: Jon Lambe, 2D/3D Generalist and Animator.

    So I usually start my days at 8:00 am. Tho I wont bore you with the details of me showering and getting ready. Instead I decided to be creative and make a video of my walk to work. Of note though, is this cute guy, my dog Grizzly. He’s usually my 8am wake-up call..
grizz
After arriving at work i check out my email as always. It’s good to know if today’s going to be a nice relaxed work day, or a hectic sudden deadline day. Looks like its going to be a fun day though!
   I have three things on the docket today. Visual development on a prototype were working on, exporting a new skin for an app we had approved recently, and support for a team in California as they hit there Friday GM deadline. IL split my day up into three parts to go through all of this.

-Part one-9am to 11am.

: visual design on ” unnamed prototype”

  I’ve been wrestling with the look of this game for a month or so.  It calls for a city, and lots of little things to help sell the look of that. But where do you start with building a city? Honestly I don’t know.. but after building 3 as tests i think I’ve narrowed down what I kind of look I want, and a decent process to achieve that. As we speak I’m rendering out an ambient occlusion map for another look test I’m going to be showing the art team this week. Tuff stuff as the guys here are very talented, and it’s a great challenge to make something they, as well as myself, can be proud of.
gclookgc1rao
 Shape is a big part of how i work to. Took me years to figure out that one. Shape is key if your building anything in 3D. Sounds simple I know.. But oftentimes in a game the geometry has to be as low as possible, but still maintain a great shape. That in itself is a big challenge. It can look pretty and have fancy maps, but if the shape is bad, then its all bad.

Part 2:
11am to 12:30pm.

– new skin for unnamed app ( its out soon, i just can’t say it here.. N.D.A and all)

ballin1
So in recent months i built a pipeline for rendering new skins for this particular app. That way if I was suddenly taken off the project anyone can step in and make a new skin. And I mean anyone.

I need a new color for a pack of four skins were selling together. Simple enough, As I have a color layer setup in after effects.. I just change it to the color we want and press render, and BAM! new skin.

LUNCH!

mmmmm spicy chicken sandwich..  The picture was so good i ate it to….

The guys around here love to play games during lunch. And i usually check out the new cartoons that aired the night befour. I spent a number of years at an animation studio so i like to see what the industry is pumping out. Sometimes you find the coolest gems. I remember a lunchtime when i first watched the pilot of adventure time on some obscure website, so i keep an eye out for anything new that’s cool and fun.
studio
Part 3
1:30pm to 5 pm
Working for the good folks in the states.

This i really can’t talk about.. sufficed to say I’m just providing art support for any stragglers and things not done for Friday’s deadline. That can often mean rocking into overdrive to get stuff done fast, but maintaining quality.. or just doing one thing all afternoon. Placing barrels for 4 hours etc. Not that that’s what I’m doing.. but pace change can happen quickly. That’s just what I’m trying to say. It’s also a good time to talk about speed.  DO SOME!  haha… Just kidding..

Often I’ve found that speed is key to my daily work. Mostly because I was OCD kid when I was growing up.. but its taken me a long time to strike a balance between quality and speed. In the beginning speed was all I put my stat points into. Ultimately though after working for 9 years in the arts I’ve managed to get my quality level up to my subsonic breakneck pace. That just means finding ways to get the best quality the fastest way possible. Deadlines can be tough, and often what should take months can happen in days, so it boils down to your choices.
Artistically all you’re doing is making choices about how something should look. And eventually a successful piece means you made good choices.  Making good choices fast is the key to decent efficiency. That means trusting yourself. Most times you wont have the answers, but eventually after failing enough, you start to learn how not to fail.
Don’t lament the feeling of failure. Its how you know your growing artistically. Embrace it for what it is. You needing to work harder and grow. That wont ever stop.

A good friend of mine used this analogy, and its one of my favorites: Growing as an artist is like running up a set of stairs in the dark. If you look ahead you can see some stairs in front of you, and some of the ones behind you. But you don’t know how tall the staircase is. Often you feel like its endless… hopeless but that’s right be-four you reach the next way-point. A level up.  Art is often like that. You want to be as good as the people you idealize artistically, but ultimately you don’t know how many stairs there are between you and them.

Doesn’t mean you stop climbing. That’s the key.. Never stop.
No seriously don’t stop… that deadlines was like 4 hours ago and we need this done… YESTERDAY!  GOOD NOW MAKE IT 25% PINKER, AND RESCALE IT BY 13.456567%.  CAPS DENOTES / CONVEYS MY AUTHORITY OVER YOUR SOUL!

Heh… anyways id tell you all about my night, but ultimately you’ve been here long enough.  No one wants to see a time-lapse video of me playing fetch with my dog for like 4 hours.

Cheers and thanks for reading!
Jon
Jon is a 9 year veteran of the arts.  Graduating from nbcc Miramichi’s  animation program, Jon worked as a lead animator at the former Fatkat animation studios.  Moving into games in 2010, Jon now has credits in 10 games, including the lead artist title on Kaiju Carnage and the recently featured/number one free game in over 100 country’s, Rad Boarding.
Jon spends most of his time creating 3d art, and animation. Jon is also searching for addition freelance contracts to broaden his resume, and industry experience.
 
If you’d like to contact Jon for potential freelance opportunity’s or if your a student who has  any questions about the industry,  he can be reached at jonwlambe@gmail.com  http://thejonspot.blogspot.ca/